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Settlement

Nurengard

Village
Present · 1
Leader · Cedric Nurengard
Founders · Cedric Nurengard

A small village with Gothic buildings and a huge manor in the high point of it. Nurangard is a mystery to travelers. First of all, no one knows where it is, because when the survivors come back, the village is not there anymore. All population love the founders of this settlement.

Points of Interest

The Manor House

A sprawling, multi-wing mansion with spires, grand halls, secret passages, and an enchanted rooftop aviary. The heart of Nurengard.


The Crescent Vineyards

Acres of winding, magical grapevines. The estate’s most prized export — some bottles fetch kingly prices. Each vintage is subtly enchanted.


The Ironshade Conservatory

A grand glass structure housing rare flora, some sentient. Also serves as a testing ground for magical botanical research.


The Servants’ Quadrant

An entire mini-village of stables, cottages, storage halls, and training yards where guards, butlers, cooks, and maids live and work.


The Family Crypt (The Hollow Ground)

An ancient sealed tomb complex behind the chapel. Some say it's deeper than it should be — and not everyone buried there stays quiet.


The Guest Wing and Blooded Library

Reserved for visiting nobles and trusted scholars. The library contains first-edition grimoires and a cursed chessboard that plays back.